Daily missions & achievements
Goals
Today's missions
TodayAchievements
Power-up field guide
First token: any landing · then perfectsStick skins
Unlock with achievementsSpend banked gems
The Cosmic Bazaar
Vault: 0 ◆
50 handcrafted trials
Puzzle Academy
0 / 150 stars earned
Clear a trial to unlock the next one.
Learn by crossing
Study Academy
0 solved · — first-try accuracy
Every correct answer builds the bridge. Choose a field, solve ten problems, and watch the stick reach the next ledge. Difficulty sets the academic tier, question timer, and session clock; finish with time left to bank bonus gems.
10s per problem · 4 multiple choice options · 2 consecutive misses reset the run · first tries add +5s · retries add +2s · wrong answers cost 3s.
7 + 5 = ?
Select the correct answer. Two consecutive misses reset the run.
Session complete
Bridge builder.
Field manual & FAQ
How to play
Spanbound is a one-button timing game. Hold to stretch a stick, release to drop it, and cross to the next platform. Land near the glowing marker for a perfect — the source of big score, streaks, Fever Mode, and power tokens. Fall and you spend a life; extra-life tokens stack.
Cross in four beats
One stick. One shot.- HoldPress Space, click, or touch and keep holding. The stick grows from your ledge.
- ReleaseLet go when the stick can bridge the gap. Too short falls; too long overshoots.
- Hit the glowThe bright marker is the perfect window. Edge landings still cross, but perfects pay more and chain your streak.
- Keep the flowFive perfects in a row ignite Fever Mode. Perfects also collect the token floating over the next platform.
Modes
Choose before you runPower-ups
First token: any landing · then perfectsTrue Aim is the timing power: the cyan reticle shows where the tip will land, the beam marks the perfect window, and the HUD bar switches from HOLD to RELEASE NOW when it is time to let go.
Scenes
A new view every 10 crossingsNormal runs cycle through all 16 scenes. Extreme and God endless routes mix in 3 elite weather scenes. Story Mode keeps each chapter's base biome at every difficulty and follows every scene in a 16-chapter, 160-crossing route, then a story-only finale: set five anchors across three phases and make one last span. After the story, Echoes opens 6 optional worlds with one signature rule each.
Story route
FAQ
How do I know exactly when to release?
Watch the tip and the next platform's glow. The perfect window is centered on the bright marker. With True Aim equipped, the timing panel shows HOLD while the stick is short and RELEASE NOW as the tip enters the perfect window.
What happens when I miss a jump?
You lose one life and revive on the last safe ledge. Every difficulty starts with its own life count (Easy 5, Normal and Hard 3, Extreme 2, God 1). Extra Life tokens add +1 permanently for the run, with no cap.
How do power tokens work?
Tokens hover over platforms. The first token in a run can be collected on any safe landing; after that, perfect landings collect them. Early crossings guarantee Shield, Magnet, True Aim, Combo Guard, Stillness, and eventually an Extra Life; later tokens can appear randomly.
How does Fever Mode start and end?
Chain five perfect landings to start Fever. It boosts flow and score, and every perfect during Fever extends it. A safe landing normally breaks the chain; Combo Guard protects it.
What is the difference between the special modes?
Daily Challenge gives everyone the same seeded course for the day and keeps a separate daily best. Story Mode is a guided 16-chapter journey with story cards. Blitz is a difficulty-scaled score rush where perfect landings buy time. Zen removes hazards and bridges every miss with vines. Puzzle Academy has 50 star-rated trials. Study Academy turns arithmetic, angles, geometry, fractions, patterns, and data into bridge lengths, with a 0:45 base clock that correct answers extend. Void Maw is an endless run from a wall of darkness. Its heartbeat and leftward suction grow stronger as it closes in. Cross quickly; the pressure meter remains visible with sound off. Demo hands the controls to an autopilot and does not save bests or progress.
What carries over between runs?
Your best score, daily best, achievements, missions, unlocked skins, and selected skin are saved. Lives and power-ups reset at the start of each run. Demo mode deliberately skips saved progress.
Can I pause with the How-to panel open?
Yes. Opening this panel or Goals pauses the run. Close it with the × button, Escape, or a click on the dimmed backdrop to continue exactly where you stopped.
What are gems and the Cosmic Bazaar?
Gems are banked permanently as you play. Spend them in the Cosmic Bazaar on hats, hero skins, stick cosmetics, particle trails, audio themes, and companion pets. Equipped pets grant small passive perks: Pip highlights the perfect window, Rusty vacuums nearby gems, and Nimbus calms wind gusts. Study Academy also pays out gems for solved problems and leftover study-clock time.
STORY MODE
The First Step
THE GRAND SPAN
16 Worlds · 170 Crossings · One Unbroken Stick
16 worlds · 170 crossings · 5 anchors
Every world is behind you. The route is whole.
THE ROUTE IS ONE